﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;

namespace AGameOfThrones.chat
{
    /// <summary>
    /// Interaction logic for chat.xaml
    /// </summary>
    public partial class chat : UserControl
    {
        public chat()
        {
            InitializeComponent();
        }
       
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            ChatHistory.Text += EditLine.Text + Environment.NewLine;
            EditLine.Text = "";
        }

        private void TheLineTextBox_KeyUp(object sender, KeyEventArgs e)
        {
             if (e.Key == Key.Return)
             {
                ChatHistory.Text += EditLine.Text + Environment.NewLine;
                EditLine.Text = "";
             }
        }
    }
}
